Finally my first material pack is available, the Metal Pack v.1 wich includes this materials:

  • Dented metal
  • Brushed metal
  • Anti-slip metal
  • Contents

    The file includes a sample scene with “studio” lighting setup and camera settings, and three 100% procedural materials (no UVmapping needed) ready to use.
    You can use the materials into your scene simply using Append (Shift+F1) or Link (Ctrl+Alt+O) tool, sellect the METAL_PACK.blend file, browse the Material directory and select the material you need.

    Sample file

    The downloaded file is the sample file I use for my material studies.
    It includes the following objects:

  • Layer 01: sample object
  • Layer 02: Suzanne
  • Layer 03: Plates (exclusively for the anti-slip metal)
  • Layer 20: Scene setup (camera, lights, base plane, focal point)
  • To render just choose the layer, apply the material to the visible object and hit render (F12)

    User instructions


    All materials are 100% procedural (no UVmapping needed). Node setups are not grouped as you can easily understand the structure and the functionality; all is organized with colored frames according to the function of the framed nodes.
    Each material has several controls placed before the nodes structure; you can use them to control the main parameters of the material. Each control is properly named and colored in order to immediately identify its function.


    Each material has a corrosion component wich can be separately controlled.
    A Vertex Color map named “DIRT” is nedded in order to define the corroded areas of your object. The easiest way to achive it is entering Vertex Paint Mode and use the “Dirty Vertex Colors” tool (from menu Paint -> Dirty Vertex Colors)

    Dented Metal

    The Dented Metal has this parameters controls:
    Main Controls

  • RGB – controls the base color of the material
  • Basic Roughness
  • Deform Amount – Defines the depth of the dents
  • Corrosion Amount – (values between -1 and 1).

  • Scratches Controls
    The scratches, 100% procedurali as well, are composed by two different oriented layers, in order to fully control the effect and avoid irrealistic regularity.

  • Scratches Orientalion – Layer 1
  • Scratches Orientalion – Layer 2
  • Scratches Scale – Allows you to match the object scale
  • Scratches Depth – Defines the depth of the scatches
  • Scratches Amount
  • Brushed Metal

    The Brushed Metal material has this parameters controls:

    Main Controls

  • RGB – controls the base color of the material
  • Scratches Roughness – Defines the scratches roughness and the overall roughness as well

  • Corrosion Controls

  • Amount
  • Sharpness – Defines the smoothness opf the transition between corroded and clean areas

  • An update of the Brushed Metal will soon be available; it’ll allow to manage the “Tanget” value of the Anisotropic Shaders according to the scratches orientation.

    Anti-split Metal

    Anti-split Metal is intended to be used with flat objects (plates, planes, etc.). The anti-slip grid is distributed with a checker matrix wich inherits object’s proportions; it is therefore ideal with regular object (ex. squared plates).

    The material has this parameters controls:

    Main Controls

  • RGB – controls the base color of the material
  • Main Roughness
  • Corrosion Amount – (values between -1 and 1).
  • Grid Controls

  • Strip scale – Defines the global scale of the strips
  • Strip bump
  • Strip Lenght
  • Grid Gap – Defines the gap between the grid cels
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