3 June 2015
The file includes a sample scene with “studio” lighting setup and camera settings, and three 100% procedural materials (no UVmapping needed) ready to use.
You can use the materials into your scene simply using Append (Shift+F1) or Link (Ctrl+Alt+O) tool, sellect the METAL_PACK.blend file, browse the Material directory and select the material you need.
The downloaded file is the sample file I use for my material studies.
It includes the following objects:
To render just choose the layer, apply the material to the visible object and hit render (F12)
All materials are 100% procedural (no UVmapping needed). Node setups are not grouped as you can easily understand the structure and the functionality; all is organized with colored frames according to the function of the framed nodes.
Each material has several controls placed before the nodes structure; you can use them to control the main parameters of the material. Each control is properly named and colored in order to immediately identify its function.
Each material has a corrosion component wich can be separately controlled.
A Vertex Color map named “DIRT” is nedded in order to define the corroded areas of your object. The easiest way to achive it is entering Vertex Paint Mode and use the “Dirty Vertex Colors” tool (from menu Paint -> Dirty Vertex Colors)
The Dented Metal has this parameters controls:
The scratches, 100% procedurali as well, are composed by two different oriented layers, in order to fully control the effect and avoid irrealistic regularity.
The Brushed Metal material has this parameters controls:
An update of the Brushed Metal will soon be available; it’ll allow to manage the “Tanget” value of the Anisotropic Shaders according to the scratches orientation.
Anti-split Metal is intended to be used with flat objects (plates, planes, etc.). The anti-slip grid is distributed with a checker matrix wich inherits object’s proportions; it is therefore ideal with regular object (ex. squared plates).
The material has this parameters controls: